News Card Posting 6 Source: New York Times Author Jenna Wortham
Send Money Through Twitter With Twitpay Twitpay is a start-up that aims to allow people to send small payments through Twitter. To do this they include the recipients’ username in their message. For example, posting the update “@johnsmith twitpay $10 for lunch” would deliver the cash to that Twitterer’s Twitpay account. The company monitors the public stream of messages for the keyword “twitpay” and facilitates the exchange. You replenish your Twitpay account using a site like PayPal. Once recipients have accumulated more than $10 in their accounts, the balance can be cashed out in the form of an Amazon gift card. For all transfers exceeding $1, Twitpay will take a flat cut of five cents.
In its simplest form, the service is a quick way to settle a lunch tab or pick up a round of drinks on a friend’s birthday. But Michael D. Ivey, its chief executive and co-founder, says it could also make it easier to donate money during a disaster like Hurricane Katrina or an earthquake. “Ideally we want to enable social giving on Twitter,” he said. “But beyond that, we could enable charitable giving, such as to the Red Cross. We’re very excited to be able to help people do good over Twitter.”
Along with many of the third-party applications that make use of Twitter’s platform, Twitpay has no official ties to Twitter, which allows people to post messages up to 140 characters in length. But along with the Shorty Awards, Mr. Tweet and the multitude of other sites and third-party applications springing up around the platform, Twitpay is another example of the way Twitter is forming an ecosystem of its own.
The service is still in a trial phase, but Mr. Ivey said the company was actively working to obtain funding and is in discussions with several groups.
Electronic learning (or e-Learning or eLearning) is a type of Technology supported education/learning (TSL) where the medium of instruction is computer technology. In some instances, no in-person interaction takes place. E-learning is used interchangeably in a wide variety of contexts. In companies, it refers to the strategies that use the company network to deliver training courses to employees. (Wikipedia)
eLearning is a catch-all term that covers a wide range of instructional material that can be delivered on a CD-ROM or DVD, over a local area network (LAN), or on the Internet. It includes Computer-Based Training (CBT), Web-Based Training (WBT), Electronic Performance Support Systems (EPSS), distance or online learning and online tutorials. The major advantage to students is its easy access. (www.school-for-champions.com)
-Learning is an umbrella term that describes learning done at a computer, usually connected to a network, giving us the opportunity to learn almost anytime, anywhere. e-Learning is not unlike any other form of education - and it is widely accepted that e-Learning can be as rich and as valuable as the classroom experience or even more so. With its unique features e-Learning is an experience that leads to comprehension and mastery of new skills and knowledge, just like its traditional counterpart. (www.worldwidelearn.com)
The delivery of a learning, training or education program by electronic means. E-learning involves the use of a computer or electronic device (e.g. a mobile phone) in some way to provide training, educational or learning material. (Derek Stockley 2003). E-learning can involve a greater variety of equipment than online training or education, for as the name implies, "online" involves using the Internet or an Intranet. CD-ROM and DVD can be used to provide learning materials. (derekstockley.com.au)
For many people, then, this is the state of learning today: (www.c4lpt.co.uk) online courses or blended solutions with a mix of face-to-face and online elements learning management systems that manage students' learning (also variously known as course management systems, virtual learning environments and managed learning environments) virtual classrooms, which support the delivery of scheduled online sessions
My definition of eLearning Any kind of learning activities that do not only use traditional classrooms are considered eLearning. However, technology must be applied in order to achieve any goals through eLearning nowadays.
authorGEN Technologies provides e-learning software products and services to enable complete communication over the internet. Communication happens only when the listener understands. Complete communication over long distances requires the transmission of emotion as well as information. AuthorGEN aspires to provide products and services to enable customers to communicate completely around the globe.
E-learning Software Solutions
authorPOINT for instant capturing of PowerPoint presentations with audio and video. authorPOINT converts these captured presentations from within PowerPoint to rich internet formats including Macromedia Flash, Windows Media, Real Media, and Pocket PC Flash. authorLIVE delivers live online e-tutoring through PowerPoint presentations from point A to attendees at multiple B points or places around the world. authorLIVE is platform independent and preserves the usability principles of the highest order. authorLIVE's simple click-and-use solution delivers audio/video with PowerPoint and interactive whiteboard. authorSTREAM provides secure on-demand streaming delivery and is used to store and deliver authorPOINT multimedia presentations, authorLIVE and other multimedia content by users. Content can be managed from the web-based console.
E-learning Services
Integration Services
authorGEN Technologies provides custom products integration with websites or enterprise software. It can create custom workflows based on specific needs.
Custom E-learning Solutions
authorGEN Technologies offers a complete set of services for developing and delivering e-learning, including courseware. Outputs can be delivered in rich internet formats for desktops and handheld devices. authorGEN follows proven methodologies with industry standard technologies to provide these solutions. It has developed courses, software product training modules, and other rich content for eLearning.
1. Education via the Internet, network, or standalone computer. e-learning is essentially the network-enabled transfer of skills and knowledge. e-learning refers to using electronic applications and processes to learn. e-learning applications and processes include Web-based learning, computer-based learning, virtual classrooms and digital collaboration. Content is delivered via the Internet, intranet/extranet, audio or video tape, satellite TV, and CD-ROM.*
e-learning was first called "Internet-Based training" then "Web-Based Training" Today you will still find these terms being used, along with variations of e-learning such as elearning, Elearning, and eLearning.
2 e-Learning is the use of technology to enable people to learn anytime and anywhere. e-Learning can include training, the delivery of just-in-time information and guidance from experts.
3. No single e-learning method is best for every learning need. You will most likely need to use several e-learning technologies as well as traditional learning methods. A blended learning program combines e-learning and traditional learning methods. Blended learning can provide the convenience, speed and cost effectiveness of e-learning with the personal touch of traditional learning.
4. Allison Rossett (2001) defines elearning as: Web-based training (WBT), also known as elearning and on-line learning, is training that resides on a server or host computer that is connected to the World Wide Web.
She considers WBT or elearning as belonging to Technology-Based Training -- training that is delivered partially or entirely through electronic hardware, software, or both (p. 161).
These two definitions are perhaps come the closest as to how most learning professionals define elearning.
Another one that pretty much stays within the "network" framework" is Clark Adrich (2004). He defines elearning as a broad combination of processes, content, and infrastructure to use computers and networks to scale and/or improve one or more significant parts of a learning value chain, including management and delivery. Originally aimed at lowering management cost while increasing accessibility and for measurability of employees, elearning is increasingly being used to include advanced learning techniques such as simulations and communities of practice and to include customers and vendors as well.
5. There may be other definitions, but I define e-learning (also called elearning or eLearning) as:
The delivery of a learning, training or education program by electronic means. E-learning involves the use of a computer or electronic device (e.g. a mobile phone) in some way to provide training, educational or learning material. (Derek Stockley 2003)
E-learning can involve a greater variety of equipment than online training or education, for as the name implies, "online" involves using the Internet or an Intranet. CD-ROM and DVD can be used to provide learning materials.
Distance education provided the base for e-learning's development. E-learning can be "on demand". It overcomes timing, attendance and travel difficulties.
An e-journey is one type of e-learning or online training. Blended learning is e-learning combined with other training methods.
My way of understanding of E learning..
Learning by technology supported education. Described an online computer-delivered lecture learning experience that uses a wide spectrum of technologies, mainly Internet or computer-based, to reach learners.
http://www.horton.com/html/toolslist.aspx.... Kay Messaging guide
Most effective collaboration systems center on the exchange of simple text messages through e-mail or discussion groups. Even when audioconferencing and videoconferencing are available, many learners still prefer the simplicity, convenience, and record keeping of text messages.
This example is a guide to messaging. It is written to learners but applies to instructors as well.
Jewelry by Katherine Horton
Before working for William Horton Consulting, Katherine Horton was an internationally recognized jewelry designer and craftsman. From this page you can launch collections of photographs of her work.
way of teaching
We share our knowledge and stimulate your own through the classroom training courses we offer. Our courses are listed to the left in the table of content. Select a workshop that interests you to see a description, topics available, and customization ideas.
Here are some of the questions we frequently get from clients:
* What standard workshops are available? * Where are workshops offered? * How much do workshops cost? * Can workshops be customized? * What must you provide? * How are workshops booked? All our workshops can be customized to better meet your needs. Our standard workshops can be templates, or starting points, for a customized workshop. Many of our clients request that we extend or focus our training to more closely address their particular needs. To do this we can:
* Combine modules from different workshops. * Combine a workshops with consulting on specific projects. * Change the name of our workshop offerings or modules to better reflect your terminology. * Design and conduct the workshop for video broadcast or tapings. (This option requires a special agreement.) * Review your company's documents and computer screens and incorporate them as examples and exercises. * Create a workshops for your unique situation, showing how to apply general design principles within the constraints of your product line, authoring system, or style guide.
and reveals education entitled: 50 Ideas for Free E-learning Lower cost higher returns for investment. Matthew Fox in 58 pages convinces us that E-learning is the most advanced, most efficient, inexpensive and accessible to all…. Or at least to anyone with access to a computer. However, we teachers, students, schools, colleges, etc) should take some basic precautions. We need to verify that the establishment of E-learning providers need to meet certain criteria. Whether academics are quailified or not and know how they will be required to exercise their profession because education via Internet Education accessible to everyone from anywhere. Anyone is able to create an educational program and put it online .To protect us, I think the state should have a close look at the development of these programs and monitor the compliance of such intellectual property. E-learning must respect ethical, moral, intellectual and legal guidelines supervised by the state.
My own definition of E-learning This is education in general for all disciplines using technology including the Internet. So that E-learning is economically accessable for more people, beneficial to everybody that education should be accredited by recognized institutions or by ministries of culture and education itself or an accredited state agent.
1. As a component of flexible learning, e-learning involves the application of electronic media in the delivery of flexible vocational education and training programs. It can include the use of web, CD-ROM or computer-based learning resources in the classroom, workplace or home, as well as online access to course activities such as group discussions and online assessment activities. Source: Australian Flexible Learning Framework
2. Education via the Internet, network, or standalone computer. e-learning is essentially the network-enabled transfer of skills and knowledge. e-learning refers to using electronic applications and processes to learn. e-learning applications and processes include Web-based learning, computer-based learning, virtual classrooms and digital collaboration. Content is delivered via the Internet, intranet/extranet, audio or video tape, satellite TV, and CD-ROM.*
e-learning was first called "Internet-Based training" then "Web-Based Training" Today you will still find these terms being used, along with variations of e-learning such as elearning, Elearning, and eLearning. Source: Learnframe: e-Learning Management System
3. E-learning E-learning is here defined as interactive learning in which the learning content is available online and provides automatic feedback to the student’s learning activities. Online communication with real people may or may not be included, but the focus of e-learning is usually more on the learning content than on communication between learners and tutors Source: Online Education Systems: Discussion and Definition of Terms By Morten Flate Paulsen
4. E-Learning: E-Learning is the learning process created by interaction with digitally delivered content, services and support. Source: ICT – Imperial Colledge London
5. E-learning - Also called CBT (Computer-based Training). E-learning is a general term that relates to all training that is delivered with the assistance of a computer. Delivery of e-learning can be via CD, the Internet, or shared files on a network. Generally, CBT and E-learning are synonymous, but CBT is the older term, dating from the 1980s. The term E-learning evolved from CBT along with the maturation of the Internet, CDs, and DVDs. E-learning also includes Internet-based Learning, Web-based Learning, and Online Learning. Source: Education Resources - http://www.thecatalyst.org/resource/2006/04/21/E-learning-glossary/
My definition of E-Learning: Learning through the use of technology such as computer, internet, and e-mail. Technology is the medium of transferring and exchanging information and delivering education between teachers and learners.
Scientists Create Sea of Sounds for the Blind By Greg Bluestein AP www.technewsworld.com 18 December 2008
Most technologies designed to help disabled people cover the basics -- getting to work, shopping, reading, etc. Researchers at Georgia Tech wanted to design something that focuses instead on fun, so they came up the so-called audio aquarium, a system that creates sounds based on the movements and colors of fish to help blind people enjoy a visit to an aquarium. From Laid-Off to Entrepreneur: Launching a Web Biz on a Shoestring. "That day" has arrived. For whatever reason, the job you’ve been working for years is no longer there for you. Times are tough; people are facing unemployment in droves. In today's economic age, however unfair, it's a reality. What do you do now? [Download PDF: 10 pgs | 558k] As brightly colored fish dart in and out of the rocks scattered in a small aquarium, a bewildering melody follows each of their movements.
The eerie symphony comes from an "audio aquarium," a contraption dreamed up by Georgia Tech scientists as a way to let blind people experience sea life. The researchers say they wanted to help people with disabilities do something that's more fun than functional. "Many of the things we do help them solve basic problems -- shopping , working, brushing their teeth," says Bruce Walker, an associate professor who works with the school's Center for Music Technology. "There are very few assistive technologies that help them do the fun stuff."
Consider the aquarium firmly in the latter category.
More Accessible It works through a camera that uses recognition software that tracks objects based on their shape and color. The software then links each movement to different instruments that change in pitch and tempo as the fish patrol the tank. Fish that move toward the surface have a higher pitch. The faster they move, the faster the tempo. Anisio Correia, who is blind, enjoyed an early test of the audio aquarium. Correia said that when he takes his 12-year-old daughter to the aquarium, "the only enjoyment I get is from her reactions." "Anytime you try to make an experience like that more accessible, it's a wonderful thing," said Correia, a vice president with the Atlanta-based Center for the Visually Impaired.
'This Is Trippy'
Walker and his colleagues hope to install their invention in aquariums and zoos across the nation. He has started talking with the Tennessee Aquarium, and he hopes to strike a deal with the world's largest fish tank, the Georgia Aquarium, which sits just down the street.
The music can be pretty mesmerizing, even psychedelic. And scientists can rig it to extend well beyond aquariums. Walker has used the same technology to track ants, animals -- even kids playing in a soccer game.
He pulls up a screen on his PC that shows a trio of ants marching to a crazy tune. One makes a high-hat drum pop as it wanders a tiny cell. Another controls a plucky guitar. Even Walker can't help but shrug as he watches the insects create a jazzy harmony. "This is trippy," he says.
Comment: Some might think this idea is not as very useful as other ideas for supporting the disabled people in their daily life. However, personally, since it focuses on the ‘fun’ part, besides helping disabled people live their normal daily life, this also can be useful to their personal life like in the example given in the story. At least, they can use the sounds and imagine or predict the direction of objects, for example. But this idea might not work for blind people who are deaf.
Excerpt: In this era of education, e-learning has become well-known and more popular throughout the world. There are tools that have been developed specifically for educational purpose and other daily-life tools that can be adapted and people use them widely. Examples of the tools are PDAs, smartphones, MP3 players, and USB drives. Learners use those tools to facilitate and enhance their learning by downloading podcasts of course lectures and professor’s audio study notes to study wherever and whenever they can. Others are checking and copying information from the professor’s blogs, using e-mail, SMS, or any other kind of text messages to ask questions or talk with professor or their project group. The possible problem in using e-learning tools is on the professors who are not quite familiar with using technology in teaching and learning. Students nowadays are familiar with mobile technology which has become part of e-learning. Therefore, the university or schools should provide training or support this part of learning to make it effective. Researchers predict that mobile learning will increase and that professors should integrate it into courses. Beyond schools and universities, companies are using e-learning to train employees through web conferences and good for making the stakeholders realize its importance and help consumers learn to use the products they have bought.
1) Any learning that utilizes a network (LAN, WAN or Internet) for delivery, interaction, or facilitation. This would include distributed learning , distance learning (other than pure correspondence ), CBT delivered over a network, and WBT.
3)A method of instruction that is generally computer assisted and is delivered via CD/DVD ROM, audio, videotape or the internet. E-learning can be taught either synchronously (real-time interaction between instructor and student) or asyncronously (student can learn on their own time).
Source: www.vcalberta.ca/tools/glossary/index.cfm
4)Term covering a wide set of applications and processes, such as Web-based learning, computer-based learning, virtual classrooms, and digital collaboration. It includes the delivery of content via Internet, intranet/extranet (LAN/WAN), audio and videotape, satellite broadcast, interactive TV, CD-ROM, and more.
5)Electronic-LEARNING) An umbrella term for providing computer instruction (courseware) online over the public Internet, private distance learning networks or inhouse via an intranet.
6) MY OWN E-LEARNING DEFINITION: E-learning is a type of education provided through technology development. The learning is done through computers and there could be very less face-to-face communication. It allows people to graduate from the universities they wish to study from no matter where in the world it is. It also helps with the flexibility of timing hence, making it very convinent for many.
New Card Posting 6 Title: MIT's Huggable Robot Teddy Enhances Human Relationships Source: http://www.physorg.com Author: Lisa Zyga (DEC 18, 08)
This is probably the most stylish teddy bear ever designed, the MIT's companion robot called "the Huggable" is pretty adorable. The Huggable is the latest project to come from the MIT Media Lab, and could one day be used for healthcare, education, and social communication applications.
As the lab explains, the purpose that the Huggable is designed to be more than a fun robotic companion. Its main purpose is to improve human relationships by functioning as a visual tool for long-distance communication. Grandparents who want to talk to young grandchildren, teachers instructing students, or healthcare providers communicating with patients could all enrich their interactions using the robot.
The Huggable features more than 1500 sensors on its skin, along with quiet actuators, video cameras in its eyes, microphones in its ears, a speaker in its mouth, and an fixed PC with 802.11g wireless networking. The movements, gestures and expressions of the bear express a personality-rich character, not a robotic feature. The MIT Media Lab's Web site explains. "A soft silicone-based skin covers the entire bear to give it a more lifelike feel, so you do not feel the technology underneath. Holding the Huggable feels more like holding a puppy, rather than a pillow-like plush doll."
The Huggable connects to a Web interface that allows the distant person to not only view the person on the other end through the bear's eyes, but also view the robot's behaviors through streaming audio and video. The distant person can also control the robot using several features. A grandparent, for instance, can enter text for the robot to speak or command the robot to make various sounds, such as giggling. The grandparent can then watch the child's facial reaction on the screen and listen to their response, as well as watch a 3D virtual model of the robot and an animated cartoon that indicates gestures, such as when the robot is being bounced or rocked. Overall, the robot enables the grandparent to see and hear the child through the eyes and ears of the Huggable.
The robot can operate in either fully or semi independent mode. The Huggable can be programmed to remember the faces of specific people, and can then track the moving faces without external control. In semi-independent mode, a user can use a joystick to move the robot's head vertically and horizontally.
The Huggable was originally based on the concept of healing companion animals, and has important touch-based features. The robot's neural network can recognize nine different classes of touch, such as tickling, poking, and scratching, etc., and each class is further divided into six response types, such as teasing pleasant, punishment light, etc. Based on the response type, the robot interprets the intent of the touch and how to respond.
Currently, the MIT Media Lab is working to create a series of Huggable for real-world trials. The Huggable was created using Microsoft Robotic Studio, and the project is supported in part by a Microsoft iCampus grant.
This website contains e-learning tools that teachers are currently using in the construction trades. Some of the tools are free and some will have to be purchased. It is very clearly written which has to be purchased as it will contain a $ sign beside it. This is a helpful way to learn the tools as it is given in an alphabetical order with the description of the tools like a definition of each one of them and what each tool does. When you click on the link of the tool it will provide you the cost of the tool as well. For the ones those are free, when you click on the link it will give you the information of how to use and how to get the program.
This website is useful for all types of users. If you do not know anything about these e-learning tools it will provide you the features and the description of what each tool does. Then you may choose the tools that you are most comfortable with. Even though you may know quite a few about e-learning tools you may not know the ones your teacher uses hence this website is suitable for the people with average to high knowledge regarding the e-learning tools as well.
According to : http://fr.wikipedia.org/wiki/Apprentissage_en_ligne
Online learning or e-learning, learning etymologically by electronic means, can be characterized in several respects: economic, organizational, educational, technological.
According to : http://fr.wikipedia.org/wiki/Apprentissage_en_ligne#D.C3.A9finition
The definition of learning (e-learning) given by the European Union is "e-learning is the use of new multimedia technologies for the Internet to improve the quality of learning by facilitating. On the one hand access to resources and services and on the other exchanges and remote collaboration. "
According to : http://www.educnet.education.fr/dossier/eformation/e-formation-elearning/definitions
The eLearning defines training device that uses a local network, or extends the Internet to disseminate, communicate or interact, including distance learning, distributed environment, access to sources by downloading or consultation on the net. It may involve the synchronous or the asynchronous systems tutors, systems based on self, or a combination of elements mentioned. ELearning results from the combination of multimedia and interactive content, media distribution (PC, Internet, intranet, extranet), a set of software tools that allow the management of online training and tools Creation of interactive training. Access to resources is significantly expanded as well as opportunities for collaboration and interactivity.
According to : http://www.educnet.education.fr/dossier/eformation/e-formation-elearning/definitions
"Learning mode based on the use of new technologies, which allows access to online training, interactive and personalized sometimes, disseminated through the Internet, an intranet or other electronic media to develop skills, while making the learning process independent of time and place. "
According to : ttp://www.educnet.education.fr/dossier/eformation/e-formation-elearning/definitions
A combination of concepts The concept of e-learning means in a variety of concepts, nested into one another, they combined. The vocabulary is not always secure and these concepts continue to evolve.
Definitions of terms associated distance, digital / virtual time, flexibility, training throughout the life ...
The site Voyages-sncf.com is designed badly and to difficult to understand? It is difficult to find train times and to buy a ticket and difficult to change pages on the site when looking for times and return tickets..
Marion, 30, who travels frequently, always look for the train fares of the most interesting. "I choose a destination and a schedule. Then I click on" Next train "to find cheaper, but when it does not suit me, there is no button to return to previous trains!" Helena, 44, found the site Voyages-sncf.com "draft, not nice and slow. It is often maintenance, with a phrase such as" to better serve you, our site is unavailable ". With some bad faith, it lets off steam by saying that "two to three reservations fail just before the end of the process." In short, ensures Helena "To travel to Marseille, I use the Deutsche Bahn, the Swiss Railways, or SNCB. The sites of other European railways are designed more simply ; simply designed, users are asked to indicate their station of departure, destination and date and time of the trip. There's nothing like the site Voyages-sncf.com, so complicated and hard to use. ...
16 comments:
News Card Posting 6
Source: New York Times
Author Jenna Wortham
Send Money Through Twitter With Twitpay
Twitpay is a start-up that aims to allow people to send small payments through Twitter. To do this they include the recipients’ username in their message. For example, posting the update “@johnsmith twitpay $10 for lunch” would deliver the cash to that Twitterer’s Twitpay account. The company monitors the public stream of messages for the keyword “twitpay” and facilitates the exchange. You replenish your Twitpay account using a site like PayPal. Once recipients have accumulated more than $10 in their accounts, the balance can be cashed out in the form of an Amazon gift card. For all transfers exceeding $1, Twitpay will take a flat cut of five cents.
In its simplest form, the service is a quick way to settle a lunch tab or pick up a round of drinks on a friend’s birthday. But Michael D. Ivey, its chief executive and co-founder, says it could also make it easier to donate money during a disaster like Hurricane Katrina or an earthquake. “Ideally we want to enable social giving on Twitter,” he said. “But beyond that, we could enable charitable giving, such as to the Red Cross. We’re very excited to be able to help people do good over Twitter.”
Along with many of the third-party applications that make use of Twitter’s platform, Twitpay has no official ties to Twitter, which allows people to post messages up to 140 characters in length. But along with the Shorty Awards, Mr. Tweet and the multitude of other sites and third-party applications springing up around the platform, Twitpay is another example of the way Twitter is forming an ecosystem of its own.
The service is still in a trial phase, but Mr. Ivey said the company was actively working to obtain funding and is in discussions with several groups.
Definitions of eLearning
Electronic learning (or e-Learning or eLearning) is a type of Technology supported education/learning (TSL) where the medium of instruction is computer technology. In some instances, no in-person interaction takes place. E-learning is used interchangeably in a wide variety of contexts. In companies, it refers to the strategies that use the company network to deliver training courses to employees. (Wikipedia)
eLearning is a catch-all term that covers a wide range of instructional material that can be delivered on a CD-ROM or DVD, over a local area network (LAN), or on the Internet. It includes Computer-Based Training (CBT), Web-Based Training (WBT), Electronic Performance Support Systems (EPSS), distance or online learning and online tutorials. The major advantage to students is its easy access. (www.school-for-champions.com)
-Learning is an umbrella term that describes learning done at a computer, usually connected to a network, giving us the opportunity to learn almost anytime, anywhere. e-Learning is not unlike any other form of education - and it is widely accepted that e-Learning can be as rich and as valuable as the classroom experience or even more so. With its unique features e-Learning is an experience that leads to comprehension and mastery of new skills and knowledge, just like its traditional counterpart. (www.worldwidelearn.com)
The delivery of a learning, training or education program by electronic means. E-learning involves the use of a computer or electronic device (e.g. a mobile phone) in some way to provide training, educational or learning material. (Derek Stockley 2003). E-learning can involve a greater variety of equipment than online training or education, for as the name implies, "online" involves using the Internet or an Intranet. CD-ROM and DVD can be used to provide learning materials. (derekstockley.com.au)
For many people, then, this is the state of learning today: (www.c4lpt.co.uk)
online courses or blended solutions with a mix of face-to-face and online elements
learning management systems that manage students' learning (also variously known as course management systems, virtual learning environments and managed learning environments)
virtual classrooms, which support the delivery of scheduled online sessions
My definition of eLearning
Any kind of learning activities that do not only use traditional classrooms are considered eLearning. However, technology must be applied in order to achieve any goals through eLearning nowadays.
Excerpt of Authorgen.com
authorGEN Technologies provides e-learning software products and services to enable complete communication over the internet. Communication happens only when the listener understands. Complete communication over long distances requires the transmission of emotion as well as information. AuthorGEN aspires to provide products and services to enable customers to communicate completely around the globe.
E-learning Software Solutions
authorPOINT for instant capturing of PowerPoint presentations with audio and video. authorPOINT converts these captured presentations from within PowerPoint to rich internet formats including Macromedia Flash, Windows Media, Real Media, and Pocket PC Flash.
authorLIVE delivers live online e-tutoring through PowerPoint presentations from point A to attendees at multiple B points or places around the world. authorLIVE is platform independent and preserves the usability principles of the highest order. authorLIVE's simple click-and-use solution delivers audio/video with PowerPoint and interactive whiteboard.
authorSTREAM provides secure on-demand streaming delivery and is used to store and deliver authorPOINT multimedia presentations, authorLIVE and other multimedia content by users. Content can be managed from the web-based console.
E-learning Services
Integration Services
authorGEN Technologies provides custom products integration with websites or enterprise software. It can create custom workflows based on specific needs.
Custom E-learning Solutions
authorGEN Technologies offers a complete set of services for developing and delivering e-learning, including courseware. Outputs can be delivered in rich internet formats for desktops and handheld devices. authorGEN follows proven methodologies with industry standard technologies to provide these solutions. It has developed courses, software product training modules, and other rich content for eLearning.
Definition of E learning
1. Education via the Internet, network, or standalone computer. e-learning is essentially the network-enabled transfer of skills and knowledge. e-learning refers to using electronic applications and processes to learn. e-learning applications and processes include Web-based learning, computer-based learning, virtual classrooms and digital collaboration. Content is delivered via the Internet, intranet/extranet, audio or video tape, satellite TV, and CD-ROM.*
e-learning was first called "Internet-Based training" then "Web-Based Training" Today you will still find these terms being used, along with variations of e-learning such as elearning, Elearning, and eLearning.
2 e-Learning is the use of technology to enable people to learn anytime and anywhere. e-Learning can include training, the delivery of just-in-time information and guidance from experts.
3. No single e-learning method is best for every learning need. You will most likely need to use several e-learning technologies as well as traditional learning methods. A blended learning program combines e-learning and traditional learning methods. Blended learning can provide the convenience, speed and cost effectiveness of e-learning with the personal touch of traditional learning.
4. Allison Rossett (2001) defines elearning as: Web-based training (WBT), also known as elearning and on-line learning, is training that resides on a server or host computer that is connected to the World Wide Web.
She considers WBT or elearning as belonging to Technology-Based Training -- training that is delivered partially or entirely through electronic hardware, software, or both (p. 161).
These two definitions are perhaps come the closest as to how most learning professionals define elearning.
Another one that pretty much stays within the "network" framework" is Clark Adrich (2004). He defines elearning as a broad combination of processes, content, and infrastructure to use computers and networks to scale and/or improve one or more significant parts of a learning value chain, including management and delivery. Originally aimed at lowering management cost while increasing accessibility and for measurability of employees, elearning is increasingly being used to include advanced learning techniques such as simulations and communities of practice and to include customers and vendors as well.
5. There may be other definitions, but I define e-learning (also called elearning or eLearning) as:
The delivery of a learning, training or education program by electronic means. E-learning involves the use of a computer or electronic device (e.g. a mobile phone) in some way to provide training, educational or learning material. (Derek Stockley 2003)
E-learning can involve a greater variety of equipment than online training or education, for as the name implies, "online" involves using the Internet or an Intranet. CD-ROM and DVD can be used to provide learning materials.
Distance education provided the base for e-learning's development. E-learning can be "on demand". It overcomes timing, attendance and travel difficulties.
An e-journey is one type of e-learning or online training. Blended learning is e-learning combined with other training methods.
My way of understanding of E learning..
Learning by technology supported education. Described an online computer-delivered lecture learning experience that uses a wide spectrum of technologies, mainly Internet or computer-based, to reach learners.
E learning tools
http://www.horton.com/html/toolslist.aspx.... Kay
Messaging guide
Most effective collaboration systems center on the exchange of simple text messages through e-mail or discussion groups. Even when audioconferencing and videoconferencing are available, many learners still prefer the simplicity, convenience, and record keeping of text messages.
This example is a guide to messaging. It is written to learners but applies to instructors as well.
Jewelry by Katherine Horton
Before working for William Horton Consulting, Katherine Horton was an internationally recognized jewelry designer and craftsman. From this page you can launch collections of photographs of her work.
way of teaching
We share our knowledge and stimulate your own through the classroom training courses we offer. Our courses are listed to the left in the table of content. Select a workshop that interests you to see a description, topics available, and customization ideas.
Here are some of the questions we frequently get from clients:
* What standard workshops are available?
* Where are workshops offered?
* How much do workshops cost?
* Can workshops be customized?
* What must you provide?
* How are workshops booked?
All our workshops can be customized to better meet your needs. Our standard workshops can be templates, or starting points, for a customized workshop. Many of our clients request that we extend or focus our training to more closely address their particular needs. To do this we can:
* Combine modules from different workshops.
* Combine a workshops with consulting on specific projects.
* Change the name of our workshop offerings or modules to better reflect your terminology.
* Design and conduct the workshop for video broadcast or tapings. (This option requires a special agreement.)
* Review your company's documents and computer screens and incorporate them as examples and exercises.
* Create a workshops for your unique situation, showing how to apply general design principles within the constraints of your product line, authoring system, or style guide.
My view regarding E-learning:
Through the following site, developed By Matthew Fox
http://www.kineo.com/shop/reports/kineo_50ideasforfree_elearning.pdf
and reveals education entitled:
50 Ideas for Free E-learning
Lower cost higher returns for investment. Matthew Fox in 58 pages convinces us that E-learning is the most advanced, most efficient, inexpensive and accessible to all…. Or at least to anyone with access to a computer. However, we teachers, students, schools, colleges, etc) should take some basic precautions. We need to verify that the establishment of E-learning providers need to meet certain criteria. Whether academics are quailified or not and know how they will be required to exercise their profession because education via Internet Education accessible to everyone from anywhere. Anyone is able to create an educational program and put it online .To protect us, I think the state should have a close look at the development of these programs and monitor the compliance of such intellectual property. E-learning must respect ethical, moral, intellectual and legal guidelines supervised by the state.
My own definition of E-learning
This is education in general for all disciplines using technology including the Internet. So that E-learning is economically accessable for more people, beneficial to everybody that education should be accredited by recognized institutions or by ministries of culture and education itself or an accredited state agent.
Bussakorn Lert-itthiporn
ID: 512-9501
Definition of E-learning
1. As a component of flexible learning, e-learning involves the application of electronic media in the delivery of flexible vocational education and training programs. It can include the use of web, CD-ROM or computer-based learning resources in the classroom, workplace or home, as well as online access to course activities such as group discussions and online assessment activities.
Source: Australian Flexible Learning Framework
2. Education via the Internet, network, or standalone computer. e-learning is essentially the network-enabled transfer of skills and knowledge. e-learning refers to using electronic applications and processes to learn. e-learning applications and processes include Web-based learning, computer-based learning, virtual classrooms and digital collaboration. Content is delivered via the Internet, intranet/extranet, audio or video tape, satellite TV, and CD-ROM.*
e-learning was first called "Internet-Based training" then "Web-Based Training" Today you will still find these terms being used, along with variations of e-learning such as elearning, Elearning, and eLearning.
Source: Learnframe: e-Learning Management System
3. E-learning
E-learning is here defined as interactive learning in which the learning content is available
online and provides automatic feedback to the student’s learning activities. Online
communication with real people may or may not be included, but the focus of e-learning is
usually more on the learning content than on communication between learners and tutors
Source: Online Education Systems: Discussion and Definition of Terms
By Morten Flate Paulsen
4. E-Learning: E-Learning is the learning process created by interaction with digitally delivered content, services and support.
Source: ICT – Imperial Colledge London
5. E-learning - Also called CBT (Computer-based Training). E-learning is a general term that relates to all training that is delivered with the assistance of a computer. Delivery of e-learning can be via CD, the Internet, or shared files on a network. Generally, CBT and E-learning are synonymous, but CBT is the older term, dating from the 1980s. The term E-learning evolved from CBT along with the maturation of the Internet, CDs, and DVDs. E-learning also includes Internet-based Learning, Web-based Learning, and Online Learning.
Source: Education Resources - http://www.thecatalyst.org/resource/2006/04/21/E-learning-glossary/
My definition of E-Learning:
Learning through the use of technology such as computer, internet, and e-mail. Technology is the medium of transferring and exchanging information and delivering education between teachers and learners.
Bussakorn Lert-itthiporn
ID:512-9501
News Card No.6
Scientists Create Sea of Sounds for the Blind
By Greg Bluestein
AP
www.technewsworld.com
18 December 2008
Most technologies designed to help disabled people cover the basics -- getting to work, shopping, reading, etc. Researchers at Georgia Tech wanted to design something that focuses instead on fun, so they came up the so-called audio aquarium, a system that creates sounds based on the movements and colors of fish to help blind people enjoy a visit to an aquarium.
From Laid-Off to Entrepreneur: Launching a Web Biz on a Shoestring. "That day" has arrived. For whatever reason, the job you’ve been working for years is no longer there for you. Times are tough; people are facing unemployment in droves. In today's economic age, however unfair, it's a reality. What do you do now? [Download PDF: 10 pgs | 558k]
As brightly colored fish dart in and out of the rocks scattered in a small aquarium, a bewildering melody follows each of their movements.
The eerie symphony comes from an "audio aquarium," a contraption dreamed up by Georgia Tech scientists as a way to let blind people experience sea life. The researchers say they wanted to help people with disabilities do something that's more fun than functional.
"Many of the things we do help them solve basic problems -- shopping , working, brushing their teeth," says Bruce Walker, an associate professor who works with the school's Center for Music Technology. "There are very few assistive technologies that help them do the fun stuff."
Consider the aquarium firmly in the latter category.
More Accessible
It works through a camera that uses recognition software that tracks objects based on their shape and color. The software then links each movement to different instruments that change in pitch and tempo as the fish patrol the tank. Fish that move toward the surface have a higher pitch. The faster they move, the faster the tempo.
Anisio Correia, who is blind, enjoyed an early test of the audio aquarium. Correia said that when he takes his 12-year-old daughter to the aquarium, "the only enjoyment I get is from her reactions."
"Anytime you try to make an experience like that more accessible, it's a wonderful thing," said Correia, a vice president with the Atlanta-based Center for the Visually Impaired.
'This Is Trippy'
Walker and his colleagues hope to install their invention in aquariums and zoos across the nation. He has started talking with the Tennessee Aquarium, and he hopes to strike a deal with the world's largest fish tank, the Georgia Aquarium, which sits just down the street.
The music can be pretty mesmerizing, even psychedelic. And scientists can rig it to extend well beyond aquariums. Walker has used the same technology to track ants, animals -- even kids playing in a soccer game.
He pulls up a screen on his PC that shows a trio of ants marching to a crazy tune. One makes a high-hat drum pop as it wanders a tiny cell. Another controls a plucky guitar. Even Walker can't help but shrug as he watches the insects create a jazzy harmony.
"This is trippy," he says.
Comment:
Some might think this idea is not as very useful as other ideas for supporting the disabled people in their daily life. However, personally, since it focuses on the ‘fun’ part, besides helping disabled people live their normal daily life, this also can be useful to their personal life like in the example given in the story. At least, they can use the sounds and imagine or predict the direction of objects, for example. But this idea might not work for blind people who are deaf.
Bussakorn Lert-itthiporn
ID: 512-9501
http://communication.howstuffworks.com/elearning12.htm
E-learning Tools
Excerpt:
In this era of education, e-learning has become well-known and more popular throughout the world. There are tools that have been developed specifically for educational purpose and other daily-life tools that can be adapted and people use them widely. Examples of the tools are PDAs, smartphones, MP3 players, and USB drives. Learners use those tools to facilitate and enhance their learning by downloading podcasts of course lectures and professor’s audio study notes to study wherever and whenever they can. Others are checking and copying information from the professor’s blogs, using e-mail, SMS, or any other kind of text messages to ask questions or talk with professor or their project group.
The possible problem in using e-learning tools is on the professors who are not quite familiar with using technology in teaching and learning. Students nowadays are familiar with mobile technology which has become part of e-learning. Therefore, the university or schools should provide training or support this part of learning to make it effective. Researchers predict that mobile learning will increase and that professors should integrate it into courses. Beyond schools and universities, companies are using e-learning to train employees through web conferences and good for making the stakeholders realize its importance and help consumers learn to use the products they have bought.
Thitima Chawla
ID 5129514
E-learning definitions
1) Any learning that utilizes a network (LAN, WAN or Internet) for delivery, interaction, or facilitation. This would include distributed learning , distance learning (other than pure correspondence ), CBT delivered over a network, and WBT.
Source: www.delmar.edu/distancelearning/student_success/glossary/glossary-d-f.htm
2)Any technologically mediated learning using computers whether from a distance or in face to face classroom setting (computer assisted learning).
Source:
www.usd.edu/library/instruction/glossary.shtml
3)A method of instruction that is generally computer assisted and is delivered via CD/DVD ROM, audio, videotape or the internet. E-learning can be taught either synchronously (real-time interaction between instructor and student) or asyncronously (student can learn on their own time).
Source:
www.vcalberta.ca/tools/glossary/index.cfm
4)Term covering a wide set of applications and processes, such as Web-based learning, computer-based learning, virtual classrooms, and digital collaboration. It includes the delivery of content via Internet, intranet/extranet (LAN/WAN), audio and videotape, satellite broadcast, interactive TV, CD-ROM, and more.
Source:
www.usnews.com/articles/education/e-learning/2008/01/10/elearn-glossary.html
5)Electronic-LEARNING) An umbrella term for providing computer instruction (courseware) online over the public Internet, private distance learning networks or inhouse via an intranet.
Source:
http://www.techweb.com/encyclopedia/defineterm.jhtml?term=e-learning&x=&y=
6) MY OWN E-LEARNING DEFINITION: E-learning is a type of education provided through technology development. The learning is done through computers and there could be very less face-to-face communication. It allows people to graduate from the universities they wish to study from no matter where in the world it is. It also helps with the flexibility of timing hence, making it very convinent for many.
Thitima Chawla
ID 5129514
New Card Posting 6
Title: MIT's Huggable Robot Teddy Enhances Human Relationships
Source: http://www.physorg.com
Author: Lisa Zyga (DEC 18, 08)
This is probably the most stylish teddy bear ever designed, the MIT's companion robot called "the Huggable" is pretty adorable. The Huggable is the latest project to come from the MIT Media Lab, and could one day be used for healthcare, education, and social communication applications.
As the lab explains, the purpose that the Huggable is designed to be more than a fun robotic companion. Its main purpose is to improve human relationships by functioning as a visual tool for long-distance communication. Grandparents who want to talk to young grandchildren, teachers instructing students, or healthcare providers communicating with patients could all enrich their interactions using the robot.
The Huggable features more than 1500 sensors on its skin, along with quiet actuators, video cameras in its eyes, microphones in its ears, a speaker in its mouth, and an fixed PC with 802.11g wireless networking.
The movements, gestures and expressions of the bear express a personality-rich character, not a robotic feature. The MIT Media Lab's Web site explains. "A soft silicone-based skin covers the entire bear to give it a more lifelike feel, so you do not feel the technology underneath. Holding the Huggable feels more like holding a puppy, rather than a pillow-like plush doll."
The Huggable connects to a Web interface that allows the distant person to not only view the person on the other end through the bear's eyes, but also view the robot's behaviors through streaming audio and video. The distant person can also control the robot using several features. A grandparent, for instance, can enter text for the robot to speak or command the robot to make various sounds, such as giggling. The grandparent can then watch the child's facial reaction on the screen and listen to their response, as well as watch a 3D virtual model of the robot and an animated cartoon that indicates gestures, such as when the robot is being bounced or rocked. Overall, the robot enables the grandparent to see and hear the child through the eyes and ears of the Huggable.
The robot can operate in either fully or semi independent mode. The Huggable can be programmed to remember the faces of specific people, and can then track the moving faces without external control. In semi-independent mode, a user can use a joystick to move the robot's head vertically and horizontally.
The Huggable was originally based on the concept of healing companion animals, and has important touch-based features. The robot's neural network can recognize nine different classes of touch, such as tickling, poking, and scratching, etc., and each class is further divided into six response types, such as teasing pleasant, punishment light, etc. Based on the response type, the robot interprets the intent of the touch and how to respond.
Currently, the MIT Media Lab is working to create a series of Huggable for real-world trials. The Huggable was created using Microsoft Robotic Studio, and the project is supported in part by a Microsoft iCampus grant.
Thitima Chawla
ID 5129514
Excerpt of trades.flexiblelearning.net
This website contains e-learning tools that teachers are currently using in the construction trades. Some of the tools are free and some will have to be purchased. It is very clearly written which has to be purchased as it will contain a $ sign beside it. This is a helpful way to learn the tools as it is given in an alphabetical order with the description of the tools like a definition of each one of them and what each tool does. When you click on the link of the tool it will provide you the cost of the tool as well. For the ones those are free, when you click on the link it will give you the information of how to use and how to get the program.
This website is useful for all types of users. If you do not know anything about these e-learning tools it will provide you the features and the description of what each tool does. Then you may choose the tools that you are most comfortable with. Even though you may know quite a few about e-learning tools you may not know the ones your teacher uses hence this website is suitable for the people with average to high knowledge regarding the e-learning tools as well.
Definitions of E-learning
According to : http://fr.wikipedia.org/wiki/Apprentissage_en_ligne
Online learning or e-learning, learning etymologically by electronic means, can be characterized in several respects: economic, organizational, educational, technological.
According to : http://fr.wikipedia.org/wiki/Apprentissage_en_ligne#D.C3.A9finition
The definition of learning (e-learning) given by the European Union is "e-learning is the use of new multimedia technologies for the Internet to improve the quality of learning by facilitating. On the one hand access to resources and services and on the other exchanges and remote collaboration. "
According to : http://www.educnet.education.fr/dossier/eformation/e-formation-elearning/definitions
The eLearning defines training device that uses a local network, or extends the Internet to disseminate, communicate or interact, including distance learning, distributed environment, access to sources by downloading or consultation on the net. It may involve the synchronous or the asynchronous systems tutors, systems based on self, or a combination of elements mentioned.
ELearning results from the combination of multimedia and interactive content, media distribution (PC, Internet, intranet, extranet), a set of software tools that allow the management of online training and tools Creation of interactive training. Access to resources is significantly expanded as well as opportunities for collaboration and interactivity.
According to : http://www.educnet.education.fr/dossier/eformation/e-formation-elearning/definitions
"Learning mode based on the use of new technologies, which allows access to online training, interactive and personalized sometimes, disseminated through the Internet, an intranet or other electronic media to develop skills, while making the learning process independent of time and place. "
According to : ttp://www.educnet.education.fr/dossier/eformation/e-formation-elearning/definitions
A combination of concepts
The concept of e-learning means in a variety of concepts, nested into one another, they combined.
The vocabulary is not always secure and these concepts continue to evolve.
Definitions of terms associated
distance, digital / virtual time, flexibility, training throughout the life ...
Source Leb Monde News
http://www.lemonde.fr/technologies/article/2008/12/13/voyages-sncf-com-un-site-tres-utilise-mais-critique_1130743_651865.html#ens_id=1124851
Author : Olivier Razemon
The site Voyages-sncf.com is designed badly and to difficult to understand? It is difficult to find train times and to buy a ticket and difficult to change pages on the site when looking for times and return tickets..
Marion, 30, who travels frequently, always look for the train fares of the most interesting. "I choose a destination and a schedule. Then I click on" Next train "to find cheaper, but when it does not suit me, there is no button to return to previous trains!"
Helena, 44, found the site Voyages-sncf.com "draft, not nice and slow. It is often maintenance, with a phrase such as" to better serve you, our site is unavailable ". With some bad faith, it lets off steam by saying that "two to three reservations fail just before the end of the process." In short, ensures Helena "To travel to Marseille, I use the Deutsche Bahn, the Swiss Railways, or SNCB.
The sites of other European railways are designed more simply ; simply designed, users are asked to indicate their station of departure, destination and date and time of the trip. There's nothing like the site Voyages-sncf.com, so complicated and hard to use. ...
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